# Craft > Craft is an AI roleplaying game (RPG) platform where you build your own worlds and game systems — characters, locations, rules, maps, and character sheets — and play them with an AI Game Master that follows the rules you write. You can play solo in your browser, publish what you make for others to play, and earn credits when people play it. - What it is: A platform for building and playing AI roleplaying games, run by an AI Game Master. - Game systems: Any system — D&D 5e, Pathfinder 2e, Fate, or one you invent. Rules are written in plain English. - Where it runs: In any modern web browser. No download required. - Price: Free to start. Paid plans from $19.99/month, plus pay-as-you-go credits. ## Features ### Build a world A Craft project is a world or game system made of files — characters, locations, factions, items, spells, lore, and rules — organized in folders however you like. - Design your own file types, like custom character sheets and stat blocks, with their own fields and layouts. - Work with Orbit, the world-building assistant, which writes lore, generates portraits, and researches ideas for you. - Draw maps, generate character art with multiple expressions, and link everything together with references. - Projects scale to thousands of files; the AI reads the context it needs on demand. ### Play with an AI Game Master Start a game from any world and the AI Game Master narrates, voices characters, tracks state, and rolls dice according to your rules. - Shape the Game Master's personality, tone, and behavior with plain-English instructions — including how it handles memory, travel, and combat. - Open games with a cinematic prelude, pick from saved game starts, and create your character. - Switch to Visual Novel Mode to see narration as illustrated scenes with character portraits that change expression. - Generate scene images during play and animate them into short cutscenes. ### Publish, share, and earn Publish a world for others to play, or a game system for other creators to build on. - Publish your projects publicly for everyone to discover. - Package reusable pieces — a bestiary, a spell list, a combat system — that others can install into their own projects. - Earn credits from every paid play of your published worlds and systems, paid out weekly. ### Use your own tools Every Craft project is real files in real folders, so anything that can edit files can work on your world. - Clone a project to your computer with the free Craft CLI, edit it — even offline — and push changes back. - Let coding agents such as Claude Code or Codex build and edit worlds for you. - Import and export whole projects as zip files. ## Key pages - [About Craft](https://www.craftrpgs.com/about): What Craft is, who it's for, FAQ. - [Explore worlds](https://www.craftrpgs.com/worlds): Browse and play worlds and systems made by the community. - [Pricing](https://www.craftrpgs.com/pricing): Free and paid plans, energy, and credits. - [Documentation](https://www.craftrpgs.com/docs): Guides to building, playing, and publishing on Craft. - [The Craft CLI](https://www.craftrpgs.com/docs/the-craft-cli): Sync projects to your computer and edit with coding agents. - [Blog](https://www.craftrpgs.com/blog): Announcements and deep dives. - [Patch notes](https://www.craftrpgs.com/patch-notes): What's new in each Craft release. ## FAQ ### What is Craft? Craft is an AI roleplaying game (RPG) platform where you build your own worlds and game systems — characters, locations, rules, maps, and character sheets — and play them with an AI Game Master that follows the rules you write. You can play solo in your browser, publish what you make for others to play, and earn credits when people play it. ### Is Craft free? Yes, Craft is free to start and includes daily AI usage on the free plan. Paid plans add more daily energy for AI features: Starter ($19.99/month), Plus ($39.99/month), Pro ($59.99/month), Max ($99.99/month), Ultra ($199.99/month). Credits can also be bought on demand and never expire. ### Can I play D&D with an AI Game Master on Craft? Yes. Craft supports D&D 5e-style play as well as your own homebrew systems. Rules are written in plain English, and the AI Game Master applies them during play. ### Do I need to know how to code to use Craft? No. Everything can be built in the browser, and Orbit, Craft's world-building assistant, can create characters, locations, and rules from a description. Developers can optionally use the Craft CLI and coding agents. ### Can I earn from what I build? Creators earn credits from paid plays: published worlds earn 1.5% of each paid play on them, and game systems earn 0.5% of each paid play on worlds started from them. Earnings are paid out weekly as credits. ## Docs: General - [Introduction](https://www.craftrpgs.com/docs): Craft is a new type of AI RPG platform that allows you to build and customize every aspect of an AI RPG. You can create your own worlds, game systems, and… - [Starting Your First Project](https://www.craftrpgs.com/docs/starting-your-first-project): Everything in Craft starts with a project. A project is your workspace for building a world or a system. These projects hold your folders, files, file… - [The Project Workspace](https://www.craftrpgs.com/docs/the-project-workspace): The project workspace is where you build everything. It’s the screen you land on when you open a project, and it stays the same shape whether your project… - [Playing a Published Project](https://www.craftrpgs.com/docs/playing-a-published-project): If you’d rather play in someone else’s world than build your own, Discover is where you start. Every published project on Discover can be launched as a… - [Starting Your First Game](https://www.craftrpgs.com/docs/starting-your-first-game): Once your project has a setting and at least one playable character, you can launch a session from inside it. Games started from your own project work the… - [Orbit, Your Personal Assistant](https://www.craftrpgs.com/docs/orbit-your-personal-assistant): Orbit is the AI assistant built into every Craft project. It’s there to help you build — turning a loose idea into a structured world, drafting characters… - [Map Tools and Location Systems](https://www.craftrpgs.com/docs/map-tools-and-location-systems): If you came over from Friends & Fables, the map system in Craft will feel unfamiliar at first. F&F maps are infinite-zoom, like Google Maps (one big canvas… - [Navigating Your Files](https://www.craftrpgs.com/docs/navigating-your-files): A working project quickly grows past the point where browsing the folder tree is enough. The file tree, search mode, tabs, popouts, and the command palette… - [Energy and Credits](https://www.craftrpgs.com/docs/energy-and-credits): Almost everything in Craft runs on AI, which has real costs. Craft meters that usage in two currencies: energy that recharges daily, and credits you top up… - [Creator Earnings](https://www.craftrpgs.com/docs/creator-earnings): Publish a world or system, and you earn credits from every paid play on it. There's nothing to enroll in — earning starts the moment your project goes live… - [A Glossary of Craft Terms](https://www.craftrpgs.com/docs/a-glossary-of-craft-terms): Craft borrows words from games, software, and AI tooling, and a few of them mean something specific here that they don’t mean elsewhere. This page is the… - [Platform Limits](https://www.craftrpgs.com/docs/platform-limits): To ensure the platform and large worlds in Craft stay fast and responsive, there are a few limits on how much content an account or workspace can have.… - [Content & Moderation Policy](https://www.craftrpgs.com/docs/content-policy): Craft’s content policy explains what you can create and share, how content is rated, and how moderation works in private games and publicly shared… - [Moving a World from Friends & Fables to Craft](https://www.craftrpgs.com/docs/moving-a-world-from-friends-and-fables-to-craft): Friends & Fables exports worlds as Workspace CDF zips, so any world you own in Fables can be exported and re-opened as a project in Craft. Your characters… ## Docs: Features - [Agent Tools](https://www.craftrpgs.com/docs/agent-tools): Your Game Master and assistant (Orbit) can each use a handful of actions while they reply. Knowing what those actions are helps you understand what they… - [The Research Tool](https://www.craftrpgs.com/docs/the-research-tool): Research is a helper the Game Master can send off to look things up for it. Instead of reading whole character sheets, lore entries, and chat transcripts… - [Assistant Subagents](https://www.craftrpgs.com/docs/assistant-subagents): Subagents let Orbit hand big jobs to a team of smaller helpers. When you ask for a change that touches many files at once, Orbit works out the plan, then… - [Context Visibility](https://www.craftrpgs.com/docs/context-visibility): Every file in your project has a context visibility setting that controls how your Game Master uses it. This is one of the most powerful tools you have for… - [File Types](https://www.craftrpgs.com/docs/file-types): A file type is the blueprint for a file in your project. If your world has characters, spells, items, locations, factions, or quests, each of those can be… - [Designing Schemas](https://www.craftrpgs.com/docs/designing-schemas): This is a technical reference — most players don't need to read this. If you want a better character sheet, just ask Orbit to improve your file type and it… - [Designing Layouts](https://www.craftrpgs.com/docs/designing-layouts): This is a technical reference — most players don't need to read this. If you want a better-looking sheet, just describe it to Orbit ("make my spell slots… - [Reference Fields](https://www.craftrpgs.com/docs/reference-fields): A reference field points from one file to another. Think of a character wearing a piece of armor, knowing a spell, belonging to a faction, or standing in a… - [Computed Fields](https://www.craftrpgs.com/docs/computed-fields): Computed fields calculate themselves from an expression. You write the expression once, and the renderer keeps the answer up to date as the other fields on… - [Game Starts](https://www.craftrpgs.com/docs/game-starts): A Game Start is a saved opening for a project. It's everything a new game needs to begin: a starting location, the characters players can pick, and how the… - [The Prelude Editor](https://www.craftrpgs.com/docs/the-prelude-editor): A prelude is an optional cinematic intro for your project: a short run of full-screen slides that plays once when a player starts a game, before they pick… - [Visual Novel Mode](https://www.craftrpgs.com/docs/visual-novel-mode): Visual Novel Mode shows the Game Master’s narration as a cinematic, step-through scene instead of a chat transcript. How you play doesn’t change. You still… - [Character Expressions](https://www.craftrpgs.com/docs/character-expressions): Expressions let a character have more than one portrait, a happy face, a wary one, an angry one. When the Game Master writes a character’s line, it picks… - [Dice and Rolling](https://www.craftrpgs.com/docs/dice-and-rolling): When your game calls for chance, Craft rolls real dice — physically simulated 3D dice that tumble across the screen and settle on a result. This page… - [Publishing and Releases](https://www.craftrpgs.com/docs/publishing-and-releases): Your workspace is private — nothing in it is visible to anyone until you publish. Publishing creates a release: a numbered, frozen snapshot of the whole… - [Game Sync](https://www.craftrpgs.com/docs/game-project-sync): Every game is its own copy of a project, made from one specific release (see Starting Your First Game ). That copy is what makes play safe — the GM can… - [Packages](https://www.craftrpgs.com/docs/packages): A package is a publishable slice of a project — a bundle of files you pick out, version, and share so other people can install it into their own projects.… - [Version History and Retention](https://www.craftrpgs.com/docs/version-history-and-retention): Craft keeps history at three levels: individual files, file types, and the project as a whole. Deleted files get a safety net of their own in the Trash.… - [The Studio](https://www.craftrpgs.com/docs/the-studio): The Studio is Craft’s standalone media workshop — a place to generate images, videos, and music without opening a project. Everything you make there lands… ## Docs: Craft Locally - [The Craft CLI](https://www.craftrpgs.com/docs/the-craft-cli): The craft command-line tool syncs a Craft project with a folder on your computer, git-style: clone a world, edit it with your favorite editor or coding… - [Install](https://www.craftrpgs.com/docs/craft-cli-install): Install craft, sign in, and pull a project down to your machine. If you have never used a command line before, start at the top — the steps below assume… - [Use With Coding Agents](https://www.craftrpgs.com/docs/craft-cli-with-coding-agents): Using local agents like Claude Code + Craft CLI is the most powerful and cost efficient way to build projects in Craft. The Craft CLI comes loaded with… - [Command Reference](https://www.craftrpgs.com/docs/craft-cli-command-reference): Every craft command, grouped by task. All commands take --json for machine-readable output. For installation and your first sync, start with Install. - [CDF Import & Export](https://www.craftrpgs.com/docs/cdf-import-and-export): CDF (Craft Data Format) is Craft's portable project format. A CDF file is just a .md or .json file that contains metadata that helps us map it to and from… ## Docs: AI Concepts & Best Practices - [Context Rot](https://www.craftrpgs.com/docs/context-rot): You've probably had a session where the GM starts strong but slowly gets worse. It forgets a rule you set up. It contradicts something it said an hour ago.… - [Progressive Disclosure](https://www.craftrpgs.com/docs/progressive-disclosure): Your Game Master can only hold so much in its head at once. Progressive disclosure is the idea that the AI should start with a small, focused set of… - [Writing GM Instructions](https://www.craftrpgs.com/docs/writing-gm-instructions): Your GM instructions are the single most important factor in how your game feels. They shape tone, pacing, rules enforcement, and narrative style. But more…