Vandemar: Treaty of the Seven Stones
A continent bound by a dead man’s contract and a knife in the dark. A fantasy sandbox full of choice, intrigue, conspiracy, and war.
The peace is twelve years old. The knife is three days old.
A gritty, low-mercy political fantasy. Seven Great Houses hold a twelve-year peace by hostage; three nights ago, the peace was knifed. Investigate the murder at Highgate, play the great game in the capitals, run free in the mercenary firths and dragon wastes — or go five miles down into the Skarn Undervaults and pull the strings yourself.
Built from the Vandemar world bible: 18 lore entries, 14 factions, 33 locations, 47 characters and a playable Skarn species, all wired to the Craft Lite Modified engine. The truth behind the Night of the Black Blade is seeded GM-side in the Drel-Vorn files; the surface world knows only the four facts of the crisis.