Tidewrack
Living World Engine OMEGA — Tidewrack

Tidewrack

The ship is gone. The pod held. The beach is real. Day 1 of Spring, Year 1. You are the only human on KX-229c — no resupply, no allies, no way to say a single word to anyone. What you build, who you become, and whether the sky-metal stranger is feared, traded with, or crowned is entirely yours to make true.

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@Eaght
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CreatedSep 11, 2026
UpdatedSep 12, 2026
Day 1 of Spring, Year 1 — Tidewrack Coast

One survivor. One sealed suit. A world that has never seen a stranger.

The ship is gone. The pod held. The beach is real.

**Tidewrack** is a first-contact survival campaign on planet **KX-229c**. You are the only human here — sole survivor of a long-range survey vessel, sealed in a Kestrel powered exoskeleton with an empty translator, a finite power bank, and sixty kilometers of cold black-sand coast ahead of you.

Nobody is waiting at the crash site. The **Shen** delta band feel heartbeats through their bare skin — and your armor has none. The **Vessa** villages price everything you carry before they name you. The iron-age **Harrow Reach** taxes the river and will want the sky-metal when the news reaches them. The world's politics were never about you; they simply go on, and your arrival is only a rumor of smoke.

Survival is strict: breathable-but-alien air, water that needs treatment, native food that is poison until processed. Every recharge of the armor is a choice against fabricating the next filter. Salvage feeds a refinery; the refinery feeds tools; the tools feed structures, vehicles, and — years from now, if you get that far — the only way home, which is up.

Before first contact with a people, there are no words at all: no bar, no translation, only what you do with your hands. The bars fill with exposure and never drain. What you build, who you become, and whether the sky-metal stranger is feared, traded with, or crowned is entirely yours to make true.

**The ship is gone. The pod held. The beach is real. Day 1 of Spring, Year 1.**

Author's note

Tidewrack runs on the Living World Engine OMEGA by QueenOfHeavens, carrying forward the **More. Better. Prettier. Less.** philosophy: deeper worlds, longer memory, smarter autonomy, stronger continuity, and less runtime waste. On this world that means a coast that keeps tides and fish runs whether you watch or not, three peoples with lives of their own, and a translator that only fills with earned exposure. Survival is strict; nobody is waiting at the crash site.

Inside the World

303 entries · 47 types

Abilities
1 total
Calendar Definitions
1 total
Campaign Ledgers
1 total
Campaign States
1 total
Characters
7 total
Chronicles
1 total
Collateral Incidents
1 total
Conformance Cases
86 total
Creatures
2 total
Descendant Lines
1 total
Engine Capabilities
1 total
Engine Manifests
1 total
Engine Modules
11 total
Equipment
6 total
Eras
1 total
Events
2 total
Evidence Records
9 total
Factions
8 total
Game Starts
1 total
GM Instructions
55 total
Historical Burdens
1 total
Inherited Worlds
1 total
Inner World Profiles
1 total
Legacies
3 total
Lexicons
1 total
Living Memories
2 total
Locations
10 total
Location Memories
1 total
Lore
61 total
Mechanic Packages
2 total
Missions
4 total
Power Systems
1 total
Pressures
4 total
Public Reputations
1 total
Relationship Profiles
1 total
Relationship Threads
1 total
Resources
1 total
Runtime Ledgers
1 total
Scene Logs
1 total
Setup Profiles
1 total
Successor Hooks
1 total
Successor Records
1 total
Techniques
1 total
Vehicles
1 total
World Clocks
1 total
World Rulesets
1 total
World States
1 total