The Witcher

The Witcher

Monsters stalk the woods. Armies burn the fields. Take a contract, pick a side, and carve your destiny on the Continent.

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CreatedSep 17, 2026
UpdatedOct 7, 2026
A Witcher sandbox on the Continent

Evil Joins Every Side — Choose Yours

The Second Nilfgaard War tears the Northern Kingdoms apart — Temerian villages burn, Redanian spies plot, Kaedweni columns march, and Queen Meve's partisans refuse to kneel. And through it all, the monsters remain: drowners in the Pontar, griffins over White Orchard, beasts on the Killer's Trail.

This is an open-table Witcher sandbox. Be anyone in this world — a witcher of the Wolf School wintering at Kaer Morhen, a Temerian scout, a Redanian spy, an Aedirnian mage, a Lyrian partisan, an elven exile of Dol Blathanna. Hunt contracts for coin, get tangled in crowns and invasions, or just try to survive the road between.

Start anywhere: winter with the wolves, scheme under Radovid's eagles, march with Henselt, bleed for Meve, or chase valley gold in Aedirn. Eight game starts, hundreds of pinned locations — from Vizima's alleys to Ban Blathanna's marble halls, from Upper Posada's high pastures to the Sly Cat Inn.

World Map

The Continent

Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.

Inside the World

618 entries · 12 types

Characters
1 total
Core Rules
11 total
Equipment
27 total
Game Starts
12 total
GM Instructions
1 total
Locations
474 total
Lore
27 total
Professions
7 total