The Shattered Meridian
Savage Worlds Adventure Edition (SWADE)

The Shattered Meridian

A Savage Worlds campaign in Avarra, an original world reshaped by the Sundering of Glass. Across its fractured coasts, city-states and watershed communities contend over trade, migration, public records, and the strange atmospheric resonance called the Hush.

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Versionv3
CreatedOct 17, 2026
UpdatedOct 21, 2026
A World Remade by Memory

The sky remembers what the world has lost

The Sundering of Glass changed Avarra's coastlines and left the upper sky full of dangerous, memory-carrying echoes. Now communities rebuild by bargaining over water, routes, and the records that decide who owns what. The Hush can be studied, but not commanded by destiny; in the Meridian, survival depends on what people choose to share, preserve, or keep for themselves.

Glimpses
Author's note

## Original-IP conversion — complete

**Working canon:** The Shattered Meridian, world of Avarra. The multi-year Sundering of Glass fractured the upper sky. The Hush is a natural memory-carrying resonance; magic framing is RETAINED — trained weavers shape the Hush through learned Canticles using five aspects (Gale=Air, Stone=Earth, Ember=Fire, Tide=Water, Echo=Spirit) and a personal effort reserve (10 + 2x die value). No gendered halves, taint, madness-on-weaving, compulsion, future prediction, time manipulation, otherworlds, dark lord, chosen savior, or foretold final battle. The Pale Vast is a hazardous upper-air anomaly. Communities are diverse and locally governed.

**Status:** ALL content converted and swept — Locations (~405), Characters (~415 incl. beasts), Edges, Equipment, Weaves, premades, Game Starts (configs verified), Player Handbook, Builder's Manual, High-Level Timeline, SWADE reference file, GM instructions, IP-sweep reference, world map description, and the full prelude flow (rewritten with 7 premade hero paths + custom-region branch, each tied to a real Game Start).

**This final pass fixed:** the root world-map file and every stale pin label across the world/Lumenhold/Vermerran/Bramble-Rake/Cinderwash maps (~80 renames); three never-converted handler yards (→ Garn Dray Yard, Tuskjaw Break Yard, Taloned Hawke Yard); source-named files (The Ashwaste and the Mawgate Ventfield, Coldspur Hold, The Braided Confluence Marsh, The Emberscar Ashfields and the Deep Bore, The Avarra Charthouse, The Graystone Treaty Hall, The Delegates' Quarters, The Gloomstalker, Mirenna Farrow); and every hidden image-generation prompt that still carried source scene names, character likenesses, 'Umbral One', 'Heroes of the Horn', or the leaked 'Witcher 4' style tag.

**Residue state:** master-term greps are clean project-wide except generic-word false positives (Lumenhold's literal 'white towers' architecture; 'forsaken' as a verb). One platform limitation: /gallery.json is a raw array the write tool cannot express, so its 12 image captions still show old source names — they need editing through the app UI (or a future tool change); the images themselves are original-era art already on the platform. Handbook chapter ids are legacy slugs; titles are clean.

World Map

The Known World of Avarra

Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.

Inside the World

1,140 entries · 8 types

Characters
430 total
Edges
60 total
Equipment
176 total
Game Starts
17 total
GM Instructions
6 total
Locations
403 total
Timelines
1 total
Weaves
47 total