The Mad Scientists Creature Breeding Project
Craft AI designed unique system

The Mad Scientists Creature Breeding Project

Year 2047: genetic engineering is a licensed global industry, and Research Credits are the only currency that matters. Sign for a converted garage under one of five founder identities — Academic Lab, Private Startup, Ex-Military Program, Field Research Group, or Black Market Operation — and breed the engineered creatures that fill arenas, auctions and patent filings. Each in-game month is a turn resolved by an AI Game Master: buy DNA, assign your four scientists, run research, enter the arenas, and survive inspections, rival labs and the long race toward Transcendence.

V
Crafted by
@Vgarn
206
Messages
8
Plays
0
Likes
212
Files
Versionv11
CreatedOct 5, 2026
UpdatedOct 9, 2026
A game designed and built by AI

Build and fight your own MONSTERS

Question : Can the Craft AI design and build an entire game on it's own? Answer : Your looking at it! 95% Craft AI built. 99% AI built.

A laboratory management game where you build and fighter creatures based on your

Best run on a powerful AI such as GLM 5.3 Flash

Glimpses
Author's note

Build details are given in the world builders file. In Summary : Co-pilot gave a list of game options after being told the system capabilities (narration, dice rolling, sidebar display). It then gave a summary of what the chosen design should include. Text files transferred to Craft in a new campaign and AI Assistant given access to 'AI Assistant Empowered' package. Assistant told to build the game from what it had been given and this is the unedited result.

NOTE: On turn 0 the game builds many of the game files it will use, which makes the game different each time it is run.

Inside the World

212 entries · 24 types

Game Starts
1 total
DNA Samples
41 total
Trackers
11 total
Displays
4 total
Equipment
5 total
Characters
5 total
Edge Event Procedures
4 total
Locations
1 total