The limits are up to you.

You are not the architect of the world, just a speck of dust within it. However, from this moment, till your last moment moving forward, choice will be ever in your hand. That is the true power of Heroes and Villains, the choice to do great things or not. To not be simply told how their lives will function like little cogs in machines.

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Player's HandbookVolume IHow this system plays — the rules, the dials, and the intent, straight from its author.OpenBuilder's ManualVolume IIHow to build on this system — its conventions, extension points, and design intent, for creators adopting it.OpenCompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.Open
Author's note

The blank book to write the tale you will walk.

A dusty road filled with friends and enemies true.

The tomarrow that isn't promised and the yesterday we all mourn the loss.

When Heroes stand idle, Villains need not talk.

Red washes the land, stealing away skies once blue.

In the air it spins, the uncertain future, the coin's callous toss.

Choose who you will be for yourself.

Know your heart and stand as you will.

The world will come to push, to pull you from your shelf.

None will choose for you, Hero, Villain, mine. This is your bill.

Be brave and bold, fortune will always smile your way.

With a song in your heart, make someone else pay.

NotCharacter (DW)
35 fields
Location (DW)
18 fields
Moves (DW)
15 fields
Creatures (DW)
20 fields
Gear (DW)
13 fields
Faction (DW)
14 fields
Spell (DW)
11 fields
Lore (DW)
5 fields
Characters (DW)
63 fields
Class (DW)
22 fields
+8more types in the compendium