Dungeon Crawler Carl
A lethal televised dungeon crawl where bizarre monsters, ridiculous rewards, audience attention, bad decisions, and a deeply opinionated System all matter.
Survive the floor. Level up. Don't die boring.
A lethal televised dungeon crawl where every floor is a new kind of bad idea. Fight impossible monsters, exploit ridiculous rules, earn loot with questionable design choices, attract an audience, survive Sponsor attention, and build your crawler through what actually happens in play. The System is watching, grading, rewarding, and occasionally making the situation much stranger than it needed to be.
Dungeon Overview
Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.