Age of Wuxia
A narrative wuxia campaign world set in the Ming dynasty: a living jianghu of rival sects, imperial shadow wars, poison lore, secret manuals, and roads where reputation can matter more than steel. Characters grow through six innate aptitudes, nine martial realms, inner force, and the choices they make beneath an unforgiving sky.
When every oath has a price, mastery is only the beginning
Enter the jianghu of mid-Ming China, where wandering swordsmen, hidden sects, court agents, physicians, assassins, and ambitious heirs struggle over secrets that can change the balance of the realm. Build a character from six innate aptitudes — Roots, Enlightenment, Physique, Spirit, Luck, and Presence — then rise through nine Martial Realms, from Novice to Transcendent. Uncertain actions are resolved openly with the Jianghu d100 system; scenes turn on qi, fortune, reputation, injury, poisoned loyalties, and the courage to wager everything. Explore Wudang and Shaolin, the Five Venoms and the Tang Clan, imperial ministries and outlaw houses; learn living martial arts, uncover lost manuals, and decide what kind of legend the jianghu will remember.
The starter system was rebuilt from the ground up: ability scores became the Six Innate Aptitudes, levels became the nine Martial Realms, and HP/spells became Vitality and Qi. The setting draws on the wuxia canon of Jin Yong — sects, secret manuals, escort runs, and the code of the jianghu — with xianxia reaching in at the highest realms. Everything is in English.