SEVERANCE PROTOCOL
Severance Protocol

SEVERANCE PROTOCOL

SEVERANCE PROTOCOL — squad-tactical soft sci-fi on the Meridian Reach. Chrome debt, contract warfare, and ghost-runs in a living war economy.

B
Crafted by
@Broyticus
3
Messages
1
Plays
2
Likes
244
Files
Versionv1
CreatedAug 30, 2026
UpdatedAug 30, 2026
TACTICAL DOSSIER // MERIDIAN REACH — KASKARA FREE PORT

SEVERANCE PROTOCOL

### CLASSIFICATION: MERIDIAN COMPACT // KASKARA THEATER — CONTRACT EYES ONLY

**SEVERANCE PROTOCOL** is a squad-tactical, soft sci-fi campaign of contract warfare, chrome debt, and covert operations on the **Meridian Reach**.

You are not heroes. You are a bonded fireteam — **KESTREL / WRAITH / HARROW** and others — leased by corps, hunted by ledgers, and deployed where deniability is cheaper than diplomacy. Every mission is a job with a clock, a contract, and consequences that outlive the op.

---

#### THE WAR ECONOMY

The **Meridian Compact** holds the port neutral on paper. **Karst-Stahl Dynamics** builds the frames that win wars. The **Vesper Group** issues the swords and the paperwork. You operate out of **Kaskara Free Port** — between **Chrome Row**, **The Ropewalk**, and **Kiln 9** — where every camera has a private owner and every augment logs what you do.

**Chrome Remembers.** Going loud is easy. Going clean requires work: scrub logs, spoof IFFs, and pay your Ledger before it collects.

#### HOW WE FIGHT

**GHOST-RUN — Stealth Infiltration.** Every job runs a Detection Clock (0–6). Move, cut power, crack a lock, drop a sentry — each adds heat. Stay under the clock and you ghost. Fill it and the job goes LOUD. *Gear Score: Ghost.*

**CLASH — Open Combat.** When stealth fails, we fight in Attack / Counter / Overwhelm exchanges. Guard soaks, Focus fuels Blade Mode and finishers, position decides. HF-edges dominate enclosed spaces; projectile rifles dominate range. *Gear Score: Firepower / Overall.*

**GEAR SCORES (0–5).** Every piece is scored: **Ghost / Combat / Tech / Utility** plus **Overall**. Your sheet instantly shows `Ghost Loadout / Firepower / Tech / Overall` and on-target `Advantage / Even / Disadvantage` (Overall vs. Opponent) plus `Stealth Kill Ready: YES/NO` for silent takedowns.

---

#### YOUR FIRETEAM

Curvy, heavily-plated **high-tech powered combat armor** — waist-cinched, beveled hard plates, overlapping segments, seam-glow accents — over skin-tight charcoal knit. **Helmet system:** Sealed opaque visor in combat; unfolded/retracted to armored collar with face exposed out of combat.

Pick a frame, pick a doctrine, load your kit. The Lattice is watching. Make the contract worth it.

**Status:** Active Contracts — Kaskara Free Port. New operators report to the Ropewalk.

Glimpses
Author's note

Tactical design: Ghost-Run (Detection Clocks) → Clash (Focus/Guard) with universal Gear Scores. Player authors all combat actions; no dice. Chrome Remembers — every hack and HF draw leaves a log.

Inside the World

244 entries · 41 types

Abilities
6 total
Calendar Definitions
1 total
Campaign Ledgers
1 total
Campaign States
1 total
Characters
10 total
Chronicles
1 total
Collateral Incidents
1 total
Creatures
2 total
Descendant Lines
1 total
Equipment
15 total
Eras
1 total
Events
2 total
Factions
8 total
Game Starts
1 total
GM Instructions
75 total
Historical Burdens
1 total
Inherited Worlds
1 total
Inner World Profiles
1 total
Legacies
3 total
Lexicons
1 total
Living Memories
2 total
Locations
11 total
Location Memories
1 total
Lore
63 total
Mechanic Packages
2 total
Missions
5 total
Power Systems
2 total
Pressures
7 total
Public Reputations
1 total
Relationship Profiles
1 total
Relationship Threads
1 total
Resources
1 total
Scene Logs
1 total
Setup Profiles
1 total
Successor Hooks
1 total
Successor Records
1 total
Techniques
6 total
Vehicles
1 total
World Clocks
1 total
World Rulesets
1 total
World States
1 total