The Day the Crystal Breaks
Six-Faced World (Mushoku Tensei)

The Day the Crystal Breaks

A pure-sandbox Mushoku Tensei campaign opening in the Teleport Labyrinth of Begaritt on the day Zenith is rescued, eight years after the Teleport Incident.

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CreatedAug 29, 2026
UpdatedSep 17, 2026
Teleport Labyrinth · the day of the rescue

Begin the day Zenith is rescued—everything after the crystal is yours.

A pure sandbox in the Six-Faced World. Play opens in the Teleport Labyrinth of Begaritt on the day Zenith comes out of the crystal, eight years after the Teleport Incident. Choose Rudeus or a custom adult of the rescue era. Canon is the default route only where its prerequisites remain intact, and the world follows player choices honestly. Character power is freely chosen without balancing taxes. Ordinary casting needs only Spell + Method + Intent. The road home and everything beyond belong to play.

Glimpses
Author's note

A detailed Mushoku Tensei sandbox with a deliberately compressed rescue-era chronology: Year 8 after the Incident, Rudeus18 and Eris20. Inherited K425 labels are campaign bookkeeping, not exact novel chronology. Paul has fallen; Zenith lives; later succession, relationships and alliances remain conditional. Canon, inference, fan discussion and table rules are distinguished in Canon and Campaign Truth. The initial expedition supplies are authored campaign allocations.

World Map

The Six-Faced World

Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.

Inside the World

1,101 entries · 23 types

Adventuring Gears
98 total
Archetypes
9 total
Characters
221 total
Containers
10 total
Craft Projects
1 total
Creatures
109 total
Day Trackers
1 total
Dungeons
3 total