Deadbolt Meridian: Blood-Scrip Frontier
A gruesome open-world cyberpunk-western dark-fantasy sandbox built around causal freedom, living-world motion, evidence, consequence, and player sovereignty.
Begin with nothing assigned but material circumstances, then become anything the world can causally support.
A living frontier of blood-scrip, debt medicine, rail power, corpse code, aether weather, labor struggle, and contested personhood. The campaign preserves player-owned identity and choice while the world continues to move, bargain, decay, organize, and retaliate.
Genesis 1.1 production hardening: native Craft references, cover, gallery, tags, root map on the Deadbolt Rail Corridor, Switchman persona, playable claimant, and triggered GM directives. Pin the Core Adjudication Constitution and Genesis world-state in the app before first play. Genesis 1.2 completion pass: world frozen at Genesis v1 (GENESIS_FROZEN_V1), baseline snapshot recorded in Source Archive, retrieval configured to Craft progressive disclosure (oracles/gm-instructions/game-start partial; source archive hidden), entity template fields specialized across 426 records, visual pilot fired, game-start lobby art completed, handbook pairs backported and registered, project set unlisted. Genesis 1.3 resolution pass (2026-08-21): Pulse faction set refreshed with the 8 resource controllers (Freewater Compact, Ossuary Reconciliation Office, Sable Clinic Cooperative, Marrowline Prospectors Guild, Redglass Wayfarers, Hexwright Collegium, Ashline Telegraph Cooperative, Drowned Archive Keepers); visibility drift reconciled to a single truth — unlisted, not public — across project.json, authorsNotes, and Pulse playContract.hardLimits (project.json corrected this sprint, it had lagged at published); game-start designation metadata verified intact for all 3 starts (Mercy Claim 19, West Corpse Gate, Tinwake Job Board — locations, claimant, beats, display order all resolve); project-wide referential sweep of the 77-character cohort executed and verified with 0 unresolved references (2 minor gaps corrected: Noll Greave relatedPaths + Ivy Solt, Lute Merrin bare job slug removed from related); registry cover image verified success and 4 errored images regenerated (Deadbolt Carbine, Ledgerbone Identity Vault, Corpse Hauler Overdue, The Gate That Ate a Name); Equipment type removed (0 files) with scene-log equipment_references repointed to Asset; gear tag taxonomy repaired across 43 of 50 assets; 2 stress-test jobs authored forcing resource-graph/economy interaction (The Fever Steps Token Chain, Marrow for the Foundry Floor). Verified complete in live files this sprint: pressure escalation tables, counterfactual trajectories, and mutation rows for all 5 pressures; power-system parity (5/5 with knowledgeLayers, costRules, failureThresholds); technique parity (14/14 with counterplay and riskRating); all 12 calendar months with weather, civic rhythms, and cultural meaning; lore spot-gaps (Angel Basin, Rail Bell Codes, Last Rodeo Strike History, Vitrex Executive Continuity, Dead Dispatcher's Credential; Pearl-Duster Stranger mystery preserved); 6 relationship profiles and 6 inner-world profiles; 3 successor historical burdens; Resource/Faction/Pressure layouts rendering the new arrays; all 5 GM operating cards synced to the graph and resource layers; Gear Mechanical Contract (rulebook 13) and Resource Production Chains (rulebook 14); Economy Primer and Type Overlap & Schema Hygiene Record registered (Builder Manual / Handbook Synchronization Registry).