Biker Spy Gang (Living)
Living World Engine

Biker Spy Gang (Living)

Black Thorn — a cinematic vigilante motorcycle-spy COYA thriller set in Meridian City, where rain falls only two evenings a week and the story opens on one of them. One moment the player goes to sleep; the next moment, they're riding on a superbike and joining other Black Thorn assets (an elite outlaw motorcycle club that runs like a covert ops network) while they're mid-mission. You start in Meridian City (wherever the dice put it) and the road can ride anywhere in the world after. Every new game rolls where the city sits, the chapter house, the unit, and the mission you start and where the road goes next is a mystery the narrative and three d20s decide. You know you didn't die, you know you just went to sleep, and you never felt/remember waking up. Enjoy the ride.

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@Giphine
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Versionv11
CreatedAug 13, 2026
UpdatedAug 15, 2026
A motorcycle-spy thriller that opens in the rain

Black Thorn — Night One

Welcome to **Black Thorn**, a living world built on the Living World Engine.

You feel asleep in an ordinary life and all of a sudden strapped to a blacked-out superbike at speed, already mid-operation. The Black Thorn believes you are a routine transfer. Nobody questions the impossible appearance. You're not sure what it is, only too random and good to be real and yet to vivid not to. All you know you is you fell asleep, aren't dead, the current body isn't the one you went to sleep in, and never remember/felt waking up.

Meridian City runs on diesel, salt wind, refinery heat, neon, brick, and encrypted voices. It rains only two evenings a week — and the story opens on one of them. The Black Thorn hunts predators the law will not touch — the only elite spy network on Earth that rides bikes; guardian angels funded by founders who wanted help done, not power. The Varga Cartel moves people through the Warrens. Somewhere below the city, a door marked with a thorn is waiting.

Every story begins in rain and motion in Meridian City — wherever the dice placed it — and every new game rolls the dice on which mission you wake into. Where you go next is always a mystery: the narrative and three d20s decide, and the destination reveals itself only when the road shows it.

Author's note

Creator note: use Ship Update only when intentionally preparing a new package release.

Inside the World

340 entries · 45 types

Abilities
20 total
Betrayals
2 total
Calendar Definitions
1 total
Campaign States
1 total
Characters
20 total
Collateral Incidents
1 total
Creatures
2 total
Descendant Lines
1 total
Emotional Histories
1 total
Equipment
11 total
Eras
1 total
Events
6 total
Factions
23 total
Family Connections
2 total
Friendships
1 total
Game Starts
1 total
GM Instructions
73 total
Historical Burdens
1 total
Inherited Bonds
1 total
Inherited Worlds
1 total
Legacies
5 total
Lexicons
1 total
Locations
19 total
Location Memories
2 total
Lore
68 total
Mechanic Packages
1 total
Mentorships
2 total
Missions
24 total
NPC Memories
3 total
Power Systems
2 total
Pressures
12 total
Promise & Debts
4 total
Public Reputations
2 total
Relationship Profiles
9 total
Resources
1 total
Rivalries
1 total
Romantic Bonds
1 total
Setup Profiles
1 total
Successor Hooks
1 total
Successor Records
1 total
Techniques
4 total
Vehicles
3 total
World Clocks
1 total
World Rulesets
1 total
World States
1 total