Trialeia and the Langesnachtkrieg
A complete Mythras Imperative campaign setting: a war-torn continent in the grip of a decades-long religious conflict, Trialeia's Long Night features pike-and-shot warfare, fractious Ecumenical and Halperian factions, mercenary companies, and the persistent ambiguity of whether the three prophesied Heralds — Conquest, Famine, and Pestilence — are metaphor, delusion, or something far worse.
A war-torn continent where faith is a weapon, mercy is a liability, and the Heralds may already be walking.
Trialeia is a continent scarred by the Langesnachtkrieg — the Long Night — a decades-long war between the Ecumenical faithful and the Halperian Reform, drawing in the Holy Legian Empire, Aubernia, Nordenskjold, Valastia, and a dozen smaller powers. The mythras Imperative rules engine drives the game: nine-step character creation, percentile skills, detailed combat with special effects, folk magic and superpowers, and a bestiary of creatures. The setting adds pike-and-shot era flavor, faction-driven political intrigue, and the open question of whether the three Heralds — Conquest, Famine, and Pestilence — are real or merely the stories desperate people tell themselves.
Imported from the Mythras Imperative SRD text. Long prose sections are kept as markdown Rule files; skills, spells, superpowers, sample vehicles, and creatures are stored as structured records. Source text is reproduced as-is, including any typographical artefacts present in the original document.