Knave 1e campaign world. 143 years ago an inland sea drained away through a mile-wide pit - and the seabed grew back green. Mountains, grain plains, marsh, and forest ring the one place that never regrew: the Salt Heart, and the pit at its center.
The sea left in nine days. The green came back everywhere but the center.
143 years ago the Lenn Sea drained away through the Gullet, and the richest silt in the world grew back green over the drowned kingdoms: grain plains around a city of grounded warships, a young forest with masts among the trees, marsh deltas, vineyard hills - and at the center the Salt Heart, forty miles of white waste that will not regrow, creeping wider every year around the pit that drank the sea. Play a knave: dig the drowned towns under the wheat, walk the forest of hulls, cross the salt with an Ulm guide, and try not to learn what the sea was for. Full world: 100+ mapped locations, 100+ NPCs with their own agendas, 58 monsters, and the Gullet, breathing.
ATTRIBUTION — This project contains the complete rules text of Knave (1st edition) by Ben Milton, published by Questing Beast Games (https://questingbeast.itch.io/knave). The original work's license statement, verbatim: "Creative Commons Attribution 4.0 International License: You are free to share and adapt this material for any purpose, including commercially, as long as you give attribution." License deed: https://creativecommons.org/licenses/by/4.0/. Changes made: the rules text was reorganized into Craft file types (rules pages, rolling tables, equipment records, spellbooks, and a character sheet with derived values); no rules were altered. The license covers the rules text only — not the Knave name as a product identifier, nor the original artwork, which is why this project ships no art. Independent adaptation; not affiliated with or endorsed by Ben Milton or Questing Beast Games. Full details in the project's Attribution file.