Riftlands
On the continent of Aethros, the Great Rift leaks ancient nightmares into pocket-dimension dungeons that only Guild-licensed Awakened hunters — each born with a single innate power — can clear before their seven-day fuse breaks.
Born to be ranked. Bound to be spent. Hunted if you refuse
Play an Awakened — a hunter born with a single innate power, tiered and licensed by Guilds that hold a life-or-death monopoly on dungeon clearing. Take the contract, delve the pocket dimension, and beat the seven-day fuse before it breaks. Around you: a Church that burns witches and hides a seal under its cathedral, kingdoms that covet your power, and legends like Asuryan and the Dread Sovereign who proved the system's laws are optional for the strong enough. And beneath it all: the Great Rift, and something ancient that dreams — its nightmares leaking into your world one dungeon at a time.