Narrative, dice-based

Riftlands

On the continent of Aethros, the Great Rift leaks ancient nightmares into pocket-dimension dungeons that only Guild-licensed Awakened hunters — each born with a single innate power — can clear before their seven-day fuse breaks.

B
Crafted by
@Bob
2.8K
Messages
53
Plays
6
Likes
1,024
Files
Versionv65
CreatedJul 6, 2026
UpdatedSep 22, 2026
Refusal isn't in the contract

Born to be ranked. Bound to be spent. Hunted if you refuse

Play an Awakened — a hunter born with a single innate power, tiered and licensed by Guilds that hold a life-or-death monopoly on dungeon clearing. Take the contract, delve the pocket dimension, and beat the seven-day fuse before it breaks. Around you: a Church that burns witches and hides a seal under its cathedral, kingdoms that covet your power, and legends like Asuryan and the Dread Sovereign who proved the system's laws are optional for the strong enough. And beneath it all: the Great Rift, and something ancient that dreams — its nightmares leaking into your world one dungeon at a time.

Glimpses
Author's note

Anime character art is placeholder. I will make proper images at some point (once my image generator monthly sub refreshes)

World Map

Riftlands

Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.

Inside the World

1,024 entries · 35 types

Awakeneds
61 total
Characters
141 total
Locations
98 total
Archetypes
5 total
Monster Archetypes
4 total
Factions
12 total
Powers
62 total
Abilities
252 total