Lords & Fables: Rome
Dungeons & Dragons 5e

Lords & Fables: Rome

Lords & Fables: Rome unfolds in 60 BCE, where players live as senators, warlords, traders, or tribal chiefs and reshape history. Command legions, unite tribes, or sabotage empires through diplomacy, war, or myth. No outcome is fixed—Rome may ascend or fall, and every choice births new legends, alliances, and betrayals.

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CreatedMay 25, 2026
UpdatedMay 26, 2026
The year is 60 BCE. Rome belongs to whoever dares to seize it.

build, destroy, Conquer

Lords & Fables: Rome unfolds in 60 BCE, where players live as senators, warlords, traders, or tribal chiefs and reshape history. Command legions, unite tribes, or sabotage empires through diplomacy, war, or myth. No outcome is fixed—Rome may ascend or fall, and every choice births new legends, alliances, and betrayals.

Author's note

In Lords & Fables: Rome, history stands unfinished in 60 BCE as the Republic strains against rebellion, ambition, and myth. Players choose their own path—Roman senator, tribal war-chief, merchant prince, desert rider, or wandering hero—each shaping the fate of a world contested by iron and imagination. Ally with legions or defy them, raise villages into kingdoms, topple dynasties through intrigue, or forge empires by war. Trade, conquer, negotiate, or betray as cultures collide across the Alps, Gaul, Italia, and beyond. No destiny is fixed: the Republic may rise, fracture, or fall, for every decision rewrites the age and the legends it leaves behind.

Inside the World

951 entries · 15 types

Adventuring Gears
59 total
Armor
11 total
Characters
80 total
Classes
8 total
Class Features
351 total
Creatures
16 total
Factions
8 total
Feats
44 total
Images
1 total
Locations
268 total
Lore
11 total
Mounts
1 total
Races
13 total
Subclasses
46 total
Weapons
34 total