
The Subsystem Dispatcher Pattern
A universal architectural engine for Craft that solves the AI Game Master "cold storage" dilemma. In most worlds, rich subsystems like campfire downtime, heists, foraging, monster tracking, and wage economies sit dormant in searchable memory unless players break character to type specific rulebook keywords. The Subsystem Dispatcher fixes this by placing a high-authority routing matrix in the GM’s working memory. Whenever players take ordinary, unprompted in-character actions - such as gathering around an evening fire, casing a vault, or asking a barkeep for work - the GM autonomously intercepts the intent, retrieves the exact module from cold storage, and runs it 100% inside the fiction. Plug-and-play, ruleset-agnostic, and compatible with any Craft system.