
Multiple Choice Guidance
Forces the GM to suggest four logical reactions the player character could make at the end of each turn. For those of you who sometimes suffer prose fatigue like myself but still want to move a story along. This package is aggressive - if you decide you do not want the multiple choice turns offered the best option is to remove this file completely. Scope: this file owns one thing only — the end-of-turn menu. Scene structure, prose style, pacing, and world motion belong to whatever other guidance provides for them. It runs standalone or alongside any campaign guides, on any system, in any game mode: combat, exploration, social, downtime, system-heavy, rules-light, solo, group. It carries its own installation conflict sweep, so it can drop into a project full of other guidance and settle its own borders without help.