
Dungeon Maker
Create persistent dungeon levels in any Craft project. Rooms, doors, and a map the player actually looks at. You build it fully with a guide, and the GM reads it rather than inventing it — so the place stays the same place. Cleared rooms stay cleared across sessions. The floor works out its own difficulty rating from whatever you put in it. You can even make multi-floored dungeons. # How to Make Dungeon! - Open 0. READ ME FIRST, hand that file to your assistant, say "build me a dungeon." It'll interview you and build it. There's a ~20 min one-time setup (chapter 5) to point it at your own monsters/items/locations and match your level range. *Note: Hand drawn maps require you to already have a dungeon map. The assistant can draw the polygon rooms over your map art if it has the ability to see images. Tile maps will stamp rooms, and this package already comes with basic art for cave rooms.*