
Living Agents – Autonomous NPCs
Make every significant NPC feel truly alive. Full emotional range (including desire, resentment, quiet contentment), independent goals and initiative, moral fluidity, and real evolution or regression based on what actually happens. The player is an important force in their world — never the center of it. Living Agents is a complete GM instruction set + character schema designed for Craft’s light harness. It turns NPCs from reactive story props into independent people with private inner lives. What it delivers: • Full emotional access — anger, joy, fear, jealousy, horniness, loneliness, pride, despair, and mixed states — with intensity and residual carry-over between scenes • True autonomy — NPCs pursue their own short-term goals and long-term ambitions, take initiative, keep secrets, and continue living when the player is not present • Moral fluidity — characters can be good, bad, or complex; their nature is expressed through choices, not rigid labels • Real psychological change — sustained kindness, betrayal, trauma, power, or loneliness actually softens, hardens, or complicates them over time • Strong continuity tools — dedicated schema fields for emotional state, goals, relationship to the PC, moral trajectory, secrets, and memory so the model stays consistent across long campaigns Includes: • Core GM Instructions (copy-paste ready) • Recommended Character Schema Extensions (minimum viable + full set) • Example Seed Template for new NPCs • Install & Usage Guide Designed for creators who want realistic, emotionally rich, long-running stories — whether slice-of-life, dark, erotic, horror, political, or high fantasy. Works with any world tone; the rules scale with the intensity you choose.