
D&D 5e (2024 Edition) Subclass Package
Add two new subclasses for every core class, each with full features through level 14. Barbarian — Path of the Bulwark (shield-wall defender, Rage turned outward to hold the line) · Path of the Warcaller (battle-cry Rage that steadies allies and breaks morale) Bard — College of Heralds (court announcer whose proclamations empower allies) · College of the Open Road (traveling jack-of-all-trades, quick escapes and caravan support) Cleric — Harvest Domain (growth, healing, and culling blight) · Vigil Domain (tomb warden who wards the dead and undoes necromancy) Druid — Circle of Stone (mountain endurance, unbreakable resilience) · Circle of Tides (coastal magic, ebb-and-surge power) Fighter — Duelist (one-on-one specialist who punishes mistakes) · Vanguard (shock trooper built to break through enemy lines first) Monk — Warrior of the Long Road (pilgrim endurance, never leaves a companion behind) · Warrior of the Still Water (redirect force, untouchable at the center of a fight) Paladin — Oath of the Lantern (leads into the dark, exposes what hides) · Oath of the Shield (stands between harm and the helpless) Ranger — March Warden (border warden, wards and early warning) · Strider (open-country pursuit, outruns and runs down prey) Rogue — Infiltrator (disguise and impersonation specialist) · Poisoner (toxins and slow, quiet kills) Sorcerer — Tempest Sorcery (storm-born, lightning bloodline) · Verdant Sorcery (plant-rooted, growing-things magic) Warlock — Crossroads Patron (deal-making spirit of oaths and tolls) · Leviathan Patron (deep-sea entity, patient and vast) Wizard — Runecarver (binds spells into objects that endure after casting) · Warder (defensive specialist, protective force magic) Each subclass includes full flavor text and mechanical features at levels 3, 6, 10, and 14.