
Weapon: Slots, Proficiencies, and Awakening
A modular, system-agnostic weapon-and-ability package inspired by materia-style or diablo-style slotted gear. Weapons carry up to three slotted Abilities — each with its own action, range, duration, and use limit. Equip a weapon to a Character and every slotted ability cascades onto the sheet automatically via formula references. It also comes with weapon-type proficiency meters on the character sheet. Comes with a free legendary staff with a world-shaking Primal Note. You can modify it or make a new one, like a fireball-granting sword. Or slot three custom buffs into a dagger — the wiring handles the rest. All fields are free-form strings and numbers: you can modify with boolean requirements and enums your system needs. Adapt it to any TTRPG. I made this system agnostic so you can adapt it to your needs and your system's rules for skills/magic/abilities. The package is a simple set of file types with schemas that relate to each other. From here the world is yours: - You can make abilities that summon creatures (slot a creature in the ability as a reference!), - You can make other items that have abilities., - You can have abilities that grant stat bonuses., - You can use this system like a modular star ship. etc, etc. Added weapon-type proficiency meters tied to the character you can play with. By default it gives a damage bonus, but you can make this work however you want. I think this should be enough dingle-dangles for you to play with and mold to your liking. Remember this is a schema and layout system that relates files and values together. How the GM should treat this relationship is up to you to modify and build rules around etc.