
5 Part story structure & Novel based Memory
Ever thought that GM is stuck and won't start moving the story along? well think no more, it's because AI never did a diploma class in story writing and doesn't know the ABDCE structure. ## ABDCE Action -> background -> Development -> Climax -> Ending The classic structure every single movie or novel book follows is now available in craft. NEW: and now with the added bonus of having a memory system which reads like a story book which u can share with your friends to show how your game went. MAJOR OVERHAUL: The entire system got really complex and it works really great. Read the Folder called "RULES" if you want to know how the system works. ON GOING EVENTS; I have included the folder called "Ongoing Current Events" as an example. Basically these are lore files of things which haven't happened yet and is going to happen in your world. if you tell the GM the build the story around the ongoing events (the instruction should already be there) then the stories would be good. Basically don't tell everything which is going to happen only that something is happening and GM will make a story out of it. NOTE: Make sure to include the GM-instruction in your narration instruction or master instruction so that it would actually trigger. You can edit when the GM should create a new novel, u can even tell it to create a new novel for every ongoing event. - Edit the Theme of the story GM-instruction to your Theme. - This also acts as memory, so don't have any other memory system in place except NPC Memory or character based memory system but make sure the Novels are the definitive memory of what happens. Play my world "SUPER WORLD V" to experience how it's implemented and how it works so that you can get an idea. Contact me on discord if you need any help or have feedback.